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nCine
2025.04.r498-9d36345
A cross-platform 2D game engine
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This is the complete list of members for ncine::ColorHdr, including all inherited members.
b() const | ncine::ColorHdr | inline |
Black (defined in ncine::ColorHdr) | ncine::ColorHdr | static |
Blue (defined in ncine::ColorHdr) | ncine::ColorHdr | static |
clamp() | ncine::ColorHdr | |
clamped() const | ncine::ColorHdr | |
ColorHdr() | ncine::ColorHdr | |
ColorHdr(float red, float green, float blue) | ncine::ColorHdr | |
ColorHdr(const float channels[NumChannels]) | ncine::ColorHdr | explicit |
ColorHdr(const Colorf &color) | ncine::ColorHdr | explicit |
data() const | ncine::ColorHdr | inline |
data() | ncine::ColorHdr | inline |
g() const | ncine::ColorHdr | inline |
Green (defined in ncine::ColorHdr) | ncine::ColorHdr | static |
NumChannels (defined in ncine::ColorHdr) | ncine::ColorHdr | static |
operator*(const ColorHdr &color) const (defined in ncine::ColorHdr) | ncine::ColorHdr | |
operator*(float scalar) const | ncine::ColorHdr | |
operator*=(const ColorHdr &color) (defined in ncine::ColorHdr) | ncine::ColorHdr | |
operator*=(float scalar) | ncine::ColorHdr | |
operator+(const ColorHdr &color) const (defined in ncine::ColorHdr) | ncine::ColorHdr | |
operator+=(const ColorHdr &v) (defined in ncine::ColorHdr) | ncine::ColorHdr | |
operator-(const ColorHdr &color) const (defined in ncine::ColorHdr) | ncine::ColorHdr | |
operator-=(const ColorHdr &v) (defined in ncine::ColorHdr) | ncine::ColorHdr | |
operator=(const Colorf &color) | ncine::ColorHdr | |
r() const | ncine::ColorHdr | inline |
Red (defined in ncine::ColorHdr) | ncine::ColorHdr | static |
set(float red, float green, float blue) | ncine::ColorHdr | |
setVec(const float channels[NumChannels]) | ncine::ColorHdr | |
White (defined in ncine::ColorHdr) | ncine::ColorHdr | static |