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nCine 2025.12.r527-a50d8f0
A cross-platform 2D game engine
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This is the complete list of members for ncine::ColorHdr, including all inherited members.
| b() const | ncine::ColorHdr | inline |
| Black (defined in ncine::ColorHdr) | ncine::ColorHdr | static |
| Blue (defined in ncine::ColorHdr) | ncine::ColorHdr | static |
| clamp() | ncine::ColorHdr | |
| clamped() const | ncine::ColorHdr | |
| ColorHdr() | ncine::ColorHdr | |
| ColorHdr(float red, float green, float blue) | ncine::ColorHdr | |
| ColorHdr(const float channels[NumChannels]) | ncine::ColorHdr | explicit |
| ColorHdr(const Colorf &color) | ncine::ColorHdr | explicit |
| data() const | ncine::ColorHdr | inline |
| data() | ncine::ColorHdr | inline |
| g() const | ncine::ColorHdr | inline |
| Green (defined in ncine::ColorHdr) | ncine::ColorHdr | static |
| NumChannels (defined in ncine::ColorHdr) | ncine::ColorHdr | static |
| operator*(const ColorHdr &color) const (defined in ncine::ColorHdr) | ncine::ColorHdr | |
| operator*(float scalar) const | ncine::ColorHdr | |
| operator*=(const ColorHdr &color) (defined in ncine::ColorHdr) | ncine::ColorHdr | |
| operator*=(float scalar) | ncine::ColorHdr | |
| operator+(const ColorHdr &color) const (defined in ncine::ColorHdr) | ncine::ColorHdr | |
| operator+=(const ColorHdr &v) (defined in ncine::ColorHdr) | ncine::ColorHdr | |
| operator-(const ColorHdr &color) const (defined in ncine::ColorHdr) | ncine::ColorHdr | |
| operator-=(const ColorHdr &v) (defined in ncine::ColorHdr) | ncine::ColorHdr | |
| operator=(const Colorf &color) | ncine::ColorHdr | |
| r() const | ncine::ColorHdr | inline |
| Red (defined in ncine::ColorHdr) | ncine::ColorHdr | static |
| set(float red, float green, float blue) | ncine::ColorHdr | |
| setVec(const float channels[NumChannels]) | ncine::ColorHdr | |
| White (defined in ncine::ColorHdr) | ncine::ColorHdr | static |