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nCine 2025.12.r527-4ff8cce
A cross-platform 2D game engine
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This is the complete list of members for ncine::Matrix4x4< T >, including all inherited members.
| data() (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| data() const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| frustum(T left, T right, T bottom, T top, T near, T far) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inlinestatic |
| Identity | ncine::Matrix4x4< T > | static |
| inverse() const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| Matrix4x4() (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| Matrix4x4(const Vector4< T > &v0, const Vector4< T > &v1, const Vector4< T > &v2, const Vector4< T > &v3) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| operator!=(const Matrix4x4 &m) const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| operator*(const Vector4< T > &v) const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| operator*(const Vector3< T > &v) const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| operator* (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | friend |
| operator* (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | friend |
| operator*(const Matrix4x4 &m) const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| operator*(T s) const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| operator* (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | friend |
| operator*=(const Matrix4x4 &m) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| operator*=(T s) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| operator+(const Matrix4x4 &m) const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| operator+(T s) const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| operator+=(const Matrix4x4 &m) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| operator+=(T s) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| operator-() const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| operator-(const Matrix4x4 &m) const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| operator-(T s) const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| operator-=(const Matrix4x4 &m) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| operator-=(T s) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| operator/(const Matrix4x4 &m) const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| operator/(T s) const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| operator/=(const Matrix4x4 &m) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| operator/=(T s) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| operator==(const Matrix4x4 &m) const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| operator[](unsigned int index) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| operator[](unsigned int index) const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| ortho(T left, T right, T bottom, T top, T near, T far) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inlinestatic |
| perspective(T fovY, T aspect, T near, T far) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inlinestatic |
| rotateX(T degrees) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| rotateY(T degrees) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| rotateZ(T degrees) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| rotationX(T degrees) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inlinestatic |
| rotationY(T degrees) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inlinestatic |
| rotationZ(T degrees) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inlinestatic |
| scale(T xx, T yy, T zz) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| scale(const Vector3< T > &v) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| scale(T s) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| scaling(T xx, T yy, T zz) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inlinestatic |
| scaling(const Vector3< T > &v) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inlinestatic |
| scaling(T s) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inlinestatic |
| set(const Vector4< T > &v0, const Vector4< T > &v1, const Vector4< T > &v2, const Vector4< T > &v3) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| translate(T xx, T yy, T zz) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| translate(const Vector3< T > &v) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| translation(T xx, T yy, T zz) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inlinestatic |
| translation(const Vector3< T > &v) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inlinestatic |
| transpose() (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| transposed() const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
| Zero | ncine::Matrix4x4< T > | static |