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nCine
2025.04.r498-9d36345
A cross-platform 2D game engine
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This is the complete list of members for ncine::Matrix4x4< T >, including all inherited members.
data() (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
data() const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
frustum(T left, T right, T bottom, T top, T near, T far) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inlinestatic |
Identity | ncine::Matrix4x4< T > | static |
inverse() const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
Matrix4x4() (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
Matrix4x4(const Vector4< T > &v0, const Vector4< T > &v1, const Vector4< T > &v2, const Vector4< T > &v3) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
operator*(const Vector4< T > &v) const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
operator*(const Vector3< T > &v) const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
operator* (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | friend |
operator* (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | friend |
operator*(const Matrix4x4 &m) const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
operator*(T s) const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
operator* (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | friend |
operator*=(const Matrix4x4 &m) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
operator*=(T s) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
operator+(const Matrix4x4 &m) const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
operator+(T s) const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
operator+=(const Matrix4x4 &m) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
operator+=(T s) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
operator-() const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
operator-(const Matrix4x4 &m) const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
operator-(T s) const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
operator-=(const Matrix4x4 &m) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
operator-=(T s) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
operator/(const Matrix4x4 &m) const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
operator/(T s) const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
operator/=(const Matrix4x4 &m) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
operator/=(T s) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
operator==(const Matrix4x4 &m) const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
operator[](unsigned int index) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
operator[](unsigned int index) const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
ortho(T left, T right, T bottom, T top, T near, T far) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inlinestatic |
perspective(T fovY, T aspect, T near, T far) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inlinestatic |
rotateX(T degrees) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
rotateY(T degrees) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
rotateZ(T degrees) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
rotationX(T degrees) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inlinestatic |
rotationY(T degrees) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inlinestatic |
rotationZ(T degrees) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inlinestatic |
scale(T xx, T yy, T zz) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
scale(const Vector3< T > &v) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
scale(T s) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
scaling(T xx, T yy, T zz) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inlinestatic |
scaling(const Vector3< T > &v) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inlinestatic |
scaling(T s) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inlinestatic |
set(const Vector4< T > &v0, const Vector4< T > &v1, const Vector4< T > &v2, const Vector4< T > &v3) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
translate(T xx, T yy, T zz) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
translate(const Vector3< T > &v) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
translation(T xx, T yy, T zz) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inlinestatic |
translation(const Vector3< T > &v) (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inlinestatic |
transpose() (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
transposed() const (defined in ncine::Matrix4x4< T >) | ncine::Matrix4x4< T > | inline |
Zero | ncine::Matrix4x4< T > | static |