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nCine 2026.08.r1-e9a2342
A cross-platform 2D game engine
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The class storing initialization settings for an nCine application. More...
#include <AppConfiguration.h>

Classes | |
| struct | Audio |
| Audio related configuration. More... | |
| struct | Features |
| Feature switches. More... | |
| struct | Graphics |
| Graphics related configuration. More... | |
| struct | JobSystem |
| Job system related configuration. More... | |
| struct | Logging |
| Logging related configuration. More... | |
| struct | Window |
| Window related configuration. More... | |
Public Member Functions | |
| AppConfiguration () | |
| Default constructor setting the defaults. | |
| const nctl::String & | dataPath () const |
| nctl::String & | dataPath () |
| int | argc () const |
| const char * | argv (int index) const |
Public Attributes | |
| Logging | logging |
| Window | window |
| Graphics | graphics |
| Audio | audio |
| JobSystem | jobSystem |
| Features | features |
| const float | profileTextUpdateTime |
Friends | |
| class | PCApplication |
| class | AndroidApplication |
The class storing initialization settings for an nCine application.
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inline |
| const char * ncine::AppConfiguration::argv | ( | int | index | ) | const |
| nctl::String & ncine::AppConfiguration::dataPath | ( | ) |
Allows to set the value of the static field FileSystem::dataPath_.
| const nctl::String & ncine::AppConfiguration::dataPath | ( | ) | const |
| const float ncine::AppConfiguration::profileTextUpdateTime |