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nCine 2022.04.r504-20bd01e
A cross-platform 2D game engine
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Texture saver interface class. More...
#include <ITextureSaver.h>
Classes | |
struct | Properties |
Public Types | |
enum class | Format { RGB8 , RGBA8 , RGB_FLOAT } |
Public Member Functions | |
virtual bool | saveToFile (const Properties &properties, const char *filename)=0 |
virtual bool | saveToFile (const Properties &properties, nctl::UniquePtr< IFile > fileHandle)=0 |
unsigned int | bpp (const Format format) |
unsigned int | dataSize (const Properties &properties) |
void | flipPixels (const Properties &properties, unsigned char *dest) |
Texture saver interface class.