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nCine
2025.04.r498-9d36345
A cross-platform 2D game engine
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Base class for particle affectors. More...
#include <ParticleAffectors.h>
Public Types | |
enum class | Type { COLOR , SIZE , ROTATION , POSITION , VELOCITY } |
Public Member Functions | |
ParticleAffector (Type type) | |
void | affect (Particle *particle) |
Affects a property of the specified particle. | |
virtual void | affect (Particle *particle, float normalizedAge)=0 |
Affects a property of the specified particle, without calculating the normalized age. | |
Type | type () const |
Returns the affector type. | |
bool | isEnabled () const |
Returns true if the affector is enabled. | |
void | setEnabled (bool enabled) |
Enables or disables the affector. | |
virtual unsigned int | numSteps () const =0 |
Returns the number of steps. | |
virtual void | removeStep (unsigned int index)=0 |
Removes the step at the specified position index. | |
virtual void | clearSteps ()=0 |
Removes all steps. | |
Protected Member Functions | |
ParticleAffector (const ParticleAffector &other)=default | |
Protected default copy constructor used to clone objects. | |
Protected Attributes | |
Type | type_ |
Affector type. | |
bool | enabled_ |
A flag indicating whether the affector is enabled or not. | |
Base class for particle affectors.
Affectors modify particle properties depending on their remaining life