nCine  2025.04.r498-889d3ff
A cross-platform 2D game engine
Static Public Member Functions | Friends | List of all members
ncine::RenderDocCapture Class Reference

A class for in-application integration of RenderDoc. More...

#include <RenderDocCapture.h>

Static Public Member Functions

static bool isAvailable ()
 
static bool isTargetControlConnected ()
 
static bool isFrameCapturing ()
 
static void apiVersion (int *major, int *minor, int *patch)
 
static bool isOverlayEnabled ()
 
static void enableOverlay (bool enabled)
 
static void triggerCapture ()
 
static void triggerMultiFrameCapture (uint32_t numFrames)
 
static bool endFrameCapture ()
 
static bool discardFrameCapture ()
 
static uint32_t numCaptures ()
 
static uint32_t captureInfo (uint32_t idx, char *filename, uint32_t *pathlength, uint64_t *timestamp)
 
static const char * captureFilePathTemplate ()
 
static void setCaptureFilePathTemplate (const char *pathTemplate)
 
static void setCaptureFileComments (const char *filePath, const char *comments)
 
static uint32_t launchReplayUI (uint32_t connectTargetControl, const char *cmdLine)
 
static void unloadCrashHandler ()
 

Friends

class Application
 

Detailed Description

A class for in-application integration of RenderDoc.


The documentation for this class was generated from the following files: