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nCine 2022.04.r504-20bd01e
A cross-platform 2D game engine
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This is the complete list of members for ncine::TextureSaverPng, including all inherited members.
bpp(const Format format) (defined in ncine::ITextureSaver) | ncine::ITextureSaver | |
dataSize(const Properties &properties) (defined in ncine::ITextureSaver) | ncine::ITextureSaver | |
flipPixels(const Properties &properties, unsigned char *dest) (defined in ncine::ITextureSaver) | ncine::ITextureSaver | |
Format enum name (defined in ncine::ITextureSaver) | ncine::ITextureSaver | |
saveToFile(const Properties &properties, const char *filename) override (defined in ncine::TextureSaverPng) | ncine::TextureSaverPng | virtual |
saveToFile(const Properties &properties, nctl::UniquePtr< IFile > fileHandle) override (defined in ncine::TextureSaverPng) | ncine::TextureSaverPng | virtual |
saveToFile(const Properties &properties, const PngProperties &pngProperties, const char *filename) (defined in ncine::TextureSaverPng) | ncine::TextureSaverPng | |
saveToFile(const Properties &properties, const PngProperties &pngProperties, nctl::UniquePtr< IFile > fileHandle) (defined in ncine::TextureSaverPng) | ncine::TextureSaverPng | |
~ITextureSaver() (defined in ncine::ITextureSaver) | ncine::ITextureSaver | virtual |