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nCine 2025.06.r503-ff15d8d
A cross-platform 2D game engine
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Specialization for trivially constructible types. More...
#include <utility.h>
Static Public Member Functions | |
template<class T > | |
static void | constructObject (T *ptr) |
template<class T > | |
static void | constructArray (T *ptr, unsigned int numElements) |
template<class T > | |
static void | copyConstructObject (T *dest, const T *src) |
template<class T > | |
static void | copyConstructArray (T *dest, const T *src, unsigned int numElements) |
template<class T > | |
static void | moveConstructObject (T *dest, T *src) |
template<class T > | |
static void | moveConstructArray (T *dest, T *src, unsigned int numElements) |
Specialization for trivially constructible types.