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nCine 2025.07.r505-04a2e24
A cross-platform 2D game engine
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A container for functions to destruct objects and arrays of objects. More...
#include <utility.h>
Static Public Member Functions | |
template<class T > | |
static void | destructObject (T *ptr) |
template<class T > | |
static void | destructArray (T *ptr, unsigned int numElements) |
A container for functions to destruct objects and arrays of objects.