![]() |
nCine
2025.04.r498-9d36345
A cross-platform 2D game engine
|
Interface for debug overlays. More...
#include <IDebugOverlay.h>
Classes | |
struct | DisplaySettings |
Public Member Functions | |
IDebugOverlay (float profileTextUpdateTime) | |
DisplaySettings & | settings () |
virtual void | update ()=0 |
virtual void | updateFrameTimings ()=0 |
Protected Member Functions | |
IDebugOverlay (const IDebugOverlay &)=delete | |
Deleted copy constructor. | |
IDebugOverlay & | operator= (const IDebugOverlay &)=delete |
Deleted assignment operator. | |
Protected Attributes | |
DisplaySettings | settings_ |
TimeStamp | lastUpdateTime_ |
float | updateTime_ |
Interface for debug overlays.