|
nCine 2025.12.r529-ca291d2
A cross-platform 2D game engine
|
Interface for debug overlays. More...
#include <IDebugOverlay.h>

Classes | |
| struct | DisplaySettings |
Public Member Functions | |
| IDebugOverlay (float profileTextUpdateTime) | |
| DisplaySettings & | settings () |
| virtual void | update ()=0 |
| virtual void | updateFrameTimings ()=0 |
Protected Member Functions | |
| IDebugOverlay (const IDebugOverlay &)=delete | |
| Deleted copy constructor. | |
| IDebugOverlay & | operator= (const IDebugOverlay &)=delete |
| Deleted assignment operator. | |
Protected Attributes | |
| DisplaySettings | settings_ |
| TimeStamp | lastUpdateTime_ |
| float | updateTime_ |
Interface for debug overlays.