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Modern Renderer

OpenGL 3.3 / OpenGL ES 3.0 with advanced features

Modern Renderer

  • Multiple viewports for offscreen rendering or split-screen
  • Custom shaders for post-processing or bespoke effects
  • Automatic batching for sprites and text
  • Sprite meshes for deformation or tight bounding
  • Binary shader caching for faster startup
  • VAO and immutable texture support
  • Efficient OpenGL buffer updates (mapped or direct)
  • Indexed and instanced drawing
  • RenderDoc In-application integration
  • Optional Google ANGLE backend on Windows