- Multiple viewports for offscreen rendering or split-screen
- Custom shaders for post-processing or bespoke effects
- Automatic batching for sprites and text
- Sprite meshes for deformation or tight bounding
- Binary shader caching for faster startup
- VAO and immutable texture support
- Efficient OpenGL buffer updates (mapped or direct)
- Indexed and instanced drawing
- RenderDoc In-application integration
- Optional Google ANGLE backend on Windows