- Multiple viewports for offscreen rendering or split screen
- Custom shaders support for post-processing or bespoke rendering
- Automatic batching for all kinds of sprites and text nodes
- Sprite meshes for geometric deformations or tight enclosure
- Support for binary shaders to cache compiled shader programs
- Support for VAO and immutable textures
- Support OpenGL buffer updating both with or without mapping
- Support for indexed and instanced drawing
- In-application integration with RenderDoc
- Support for Google ANGLE libraries on Windows