nCine
nCine is a cross-platform 2D game engine.
It is released under the MIT License, Copyright (c) 2011-2024 Angelo Theodorou.
For additional information: https://ncine.github.io
Information
Dependencies
- GLEW
- GLFW 3.x
- SDL 2
- libpng
- libwebp
- OpenAL-soft
- libogg, libvorbis, libvorbisfile
- Lua 5.4
- Dear ImGui
- Nuklear
Supported Platforms and Compilers
- Windows (MSVC, MinGW-w64 on MSYS2)
- macOS (Clang)
- Linux (GCC, Clang)
- Android (GCC, Clang)
- Emscripten
Development Tools
- git
- CMake
- Qt Creator
- Doxygen with GraphViz
- Valgrind
- Cppcheck
- clang-format
- Google Test and Gcovr
- Tracy frame profiler
- Google Benchmark
- RenderDoc graphics debugger
Development
Conventions
Coding Conventions
- Indent with tabs (4 spaces) but use spaces for continuation line alignment
- Allman brackets
- No brackets around one line conditional statements
- Padding space after parenthesis headers (
if
, do
, while
, for
, switch
)
- Align pointer and reference operator to the variable or function name
inline
keyword always before virtual
and static
- Mark an override method with the
override
specifier and remove virtual
- Access specifiers order:
public
, protected
, private
- One half indent for access specifiers (2 spaces)
- Declarations order: typedefs and enums, data members, constructors, destructors, methods
- Friends defined in the private section of a class, after everything else
- One space padding around operators
- Use of the
explicit
keyword all the times it makes sense
Naming Conventions
- Pascal case for classes, enumerations, typedefs and constants
- Camel case for variables, functions and parameters
- All upper case for enumerators in an enumeration
Documenting Conventions
- Put Doxygen brief descriptions in header files and additional documentation in implementation ones
- Use Qt style for Doxygen detailed descriptions (
/*! */
) and end them with a period