ImGui debug overlay and profilers
[Read More]

Lua integration for scripting
[Read More]

OpenGL 3.3/OpenGL ES 3.0 rendering
[Read More]

Spritesheet based animated sprites
[Read More]

Scenegraph based transformations
[Read More]

Particle simulation with affectors
[Read More]

Sound and music playing
[Read More]

Text rendering with kerning
[Read More]

Support for multiple texture formats
[Read More]

Tracy frame profiler integration
[Read More]

Works on multiple platforms
[Read More]

Template containers and algorithms
[Read More]

Additional features

  • Fully C++11 compliant codebase
  • High precision monotonic timers
  • Atomic counters
  • Thread pool creation, synchronization and affinity assignment
  • Basic math library for vectors, 4x4 matrices and quaternions
  • Logging system with multiple levels, and console or file output
  • GLFW 3, SDL 2, or Qt 5 backends for window and input on PC
  • Nuklear GUI integration for fully skinnable user interfaces
  • FileSystem API to query or manipulate paths, files, and directories
  • Custom memory allocators (linear, stack, pool, free list)
  • Joystick support with hot swap and SDL 2 gamepad mappings
  • Android asset files support
  • Google Test based unit tests with coverage checked with Gcovr
  • Microbenchmarked with the Google Benchmark support library
  • Doxygen based documentation with Graphviz class diagrams
  • Periodically checked with Cppcheck and Valgrind
  • Periodically linted with clang-format (previously with Artistic Style and Uncrustify)

Long-term roadmap

  • Add an ECS system with space partioning for scene culling
  • Abstract the rendering API and add a Vulkan implementation
  • Add a collision detection and response system or integrate Box2D
  • Separate game, input and audio update in different threads
  • Refine the thread-pool system and expose it to the user API
  • Add a 2D skeletal animation system
  • Create a cross-platform game editor with Dear ImGui