Spritesheet based animated sprites
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Scenegraph based transformations
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Particle simulation with affectors
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Sound and music playing
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Text rendering with kerning
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Support for multiple texture formats
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Profiler graphs and statistics
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Works on multiple platforms
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Template containers and algorithms
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Additional features

  • High precision monotonic timers
  • Thread pool creation, synchronization and affinity assignment
  • OpenGL 2.0/OpenGL ES 2.0 rendering
  • Basic math lbrary for vectors, 4x4 matrices and quaternions
  • Logging system with multiple levels and console or file output
  • GLFW 3 or SDL 2 for window and input on PC
  • Joystick support with hot swap
  • Android assets support
  • Clean separation between implementation and interface classes
  • Doxygen based documentation with Graphviz class diagrams
  • Periodically checked with Cppcheck, Valgrind and Artistic Style

Long-term roadmap

  • Support some interesting features of C++11
  • Implement a Camera node for the scenegraph
  • Add a collision detection and response system
  • Implement a TOML parser to load and save settings
  • Custom user shaders and post-processing
  • Custom sprite meshes (to separate the opaque area from the transparent one)
  • Add a 2D skeletal animation system
  • Bidirectional iterators for List in order to support all algorithms
  • Separate game, input and audio update in different threads
  • Refine the thread-pool system and expose it to the user API
  • Support some ES 3.0 and 3.1 features like VAOs and instancing