Starting today, all nCine-related repositories will feature verified commits on GitHub.
This allows anyone to confirm that changes to the codebase are authentic and originate from the project maintainer. The signing key is published on the site and can be found at the following page: GnuPG Public Key.
After many years with Jekyll and the Beautiful Jekyll theme by Dean Attali, the nCine official site gets a revamp thanks to Hugo and powered by the Blowfish theme by Nuno Coração. 🚀
https://encelo.github.io/2025-09-22-ncine-compilation-benchmark-3/
https://encelo.github.io/2025-09-21-ncine-dev-update-22/
The complete source code and game data for Wet Paper are now available on GitHub!
You can also play it online and watch a video on the Videos page.
On June 5th I attended /dev/games, a two-day game development conference held in Rome.
Now, after five months, the recording of the talk about my 14-year journey developing nCine, has been published on YouTube on the official conference channel.
On June 5th I attended /dev/games, a two-day game development conference held in Rome.
I gave a talk about my 14-year journey developing nCine, sharing both challenges and achievements, and diving into a selection of technical details.
It has been only a bunch of days since JetBrains announced that its C++ IDE is now free for non-commercial use.
This past weekend me and Cominu have participated to the Global Game Jam 2025 in Granada. I was there as both a jammer and an official sponsor with the nCine! 💪
https://encelo.github.io/2025-01-14-ncine-dev-update-21/