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News

Signed Commits

·1 min
Starting today, all nCine-related repositories will feature verified commits on GitHub. This allows anyone to confirm that changes to the codebase are authentic and originate from the project maintainer. The signing key is published on the site and can be found at the following page: GnuPG Public Key.

A New Site

·1 min
After many years with Jekyll and the Beautiful Jekyll theme by Dean Attali, the nCine official site gets a revamp thanks to Hugo and powered by the Blowfish theme by Nuno Coração. 🚀

Wet Paper

The complete source code and game data for Wet Paper are now available on GitHub! You can also play it online and watch a video on the Videos page.

Video from /dev/games

·1 min
On June 5th I attended /dev/games, a two-day game development conference held in Rome. Now, after five months, the recording of the talk about my 14-year journey developing nCine, has been published on YouTube on the official conference channel.

Presented at /dev/games

·1 min
On June 5th I attended /dev/games, a two-day game development conference held in Rome. I gave a talk about my 14-year journey developing nCine, sharing both challenges and achievements, and diving into a selection of technical details.

Lua Language Server support

·1 min
Today you can find the nCine among the Lua Language Server official addons! If you are using Visual Studio Code, autocomplete, type checking, and full API documentation are only one click away.

nCine article in SUGO

·1 min
SUGO is a new Italian magazine about indie game development in Italy, with a nice impagination derived from traditional medias and distributed as a PDF.

One thousand stars!

·1 min
After thirteen years of development and five years on GitHub, the nCine has surpassed one thousand stars! ⭐ One thousand stars!

Custom engines presentation

·1 min
Today I gave a presentation for GRInteractiva about in-house custom engines: why they are so important, what are some indie games based on custom technology and, of course, a small overview of the nCine.

nCine used at university

·1 min
The nCine has been recommended as the framework to be used by students for the second lesson homerwork of the Artificial Intelligence for Computer Games course at the prestigious Charles University in Prague.

The Runtime Podcast

·1 min
The nCine and its ten years of development are the main focus of the fifth episode of The Runtime, a podcast about software development.

SpookyGhost released on GitHub!

·1 min
SpookyGhost, the procedural sprite animation tool made with the nCine, has been released as FOSS. Not only it has now a MIT license but it has also been updated with many new features and bug fixes.