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A New Site
·1 min
After many years with Jekyll and the Beautiful Jekyll theme by Dean Attali, the nCine official site gets a revamp thanks to Hugo and powered by the Blowfish theme by Nuno Coração. 🚀
Wet Paper
The complete source code and game data for Wet Paper are now available on GitHub! You can also play it online and watch a video on the Videos page.
Presented at /dev/games
·1 min
On June 5th I attended /dev/games, a two-day game development conference held in Rome. I gave a talk about my 14-year journey developing nCine, sharing both challenges and achievements, and diving into a selection of technical details.
Getting Started with CLion
·1 min
It has been only a bunch of days since JetBrains announced that its C++ IDE is now free for non-commercial use.
nCine at the GGJ 2025
This past weekend me and Cominu have participated to the Global Game Jam 2025 in Granada. I was there as both a jammer and an official sponsor with the nCine! 💪
LDoc Lua API documentation
·1 min
The Lua development experience is getting even better! The documentation already available through the Lua Language Server is now available online, thanks to LDoc.
Lua Language Server support
·1 min
Today you can find the nCine among the Lua Language Server official addons! If you are using Visual Studio Code, autocomplete, type checking, and full API documentation are only one click away.
nCine article in SUGO
·1 min
SUGO is a new Italian magazine about indie game development in Italy, with a nice impagination derived from traditional medias and distributed as a PDF.
One thousand stars!
·1 min
After thirteen years of development and five years on GitHub, the nCine has surpassed one thousand stars! ⭐ One thousand stars! {: .center-block :}
Getting started guide
·1 min
There is a new Getting Started guide in the project wiki. It comes with many screenshots, covers both Lua and C++, and it should be easy to follow.
Custom engines presentation
·1 min
Today I gave a presentation for GRInteractiva about in-house custom engines: why they are so important, what are some indie games based on custom technology and, of course, a small overview of the nCine.
Fireman game for GMTK 2023
Made by Ana30 as a submission for the GMTK Game Jam 2023, Fireman is an nCine game where you play as the web browser.
Native version of Jazz² Resurrection
Jazz² Resurrection is reimplementation of Jazz Jackrabbit 2, a 1998 platform game by Epic Games (at the time called Epic MegaGames). The author, DeathKiller, used C# and parts of the Duality 2D framework to put together the project.
ncJump on the Steam Deck
I have recorded a video of ncJump running (and jumping 😉) on the Steam Deck!
nCine used at university
·1 min
The nCine has been recommended as the framework to be used by students for the second lesson homerwork of the Artificial Intelligence for Computer Games course at the prestigious Charles University in Prague.
The Runtime Podcast
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The nCine and its ten years of development are the main focus of the fifth episode of The Runtime, a podcast about software development.
Ten years anniversary
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Today marks the tenth anniversary since the first commit in 2011! Happy birthday to the nCine! 🍾
SpookyGhost released on GitHub!
·1 min
SpookyGhost, the procedural sprite animation tool made with the nCine, has been released as FOSS. Not only it has now a MIT license but it has also been updated with many new features and bug fixes.
ncJump
·1 min
A new release of ncJump has been published today by Antonio “Fahien” Caggiano. ncJump is a platform game that uses Box2D for the physics, ImGui for the editor and of course the nCine. It has been developed as an nCine reference version of the CS50’s lecture 4.
ncTiledViewer
·1 min
ncTiledViewer is a viewer for Tiled maps with an ImGui interface. It is able to parse TMX and TSX files using pugixml and then display the map using sprites.