Starting today, all nCine-related repositories will feature verified commits on GitHub.
This allows anyone to confirm that changes to the codebase are authentic and originate from the project maintainer. The signing key is published on the site and can be found at the following page: GnuPG Public Key.
After many years with Jekyll and the Beautiful Jekyll theme by Dean Attali, the nCine official site gets a revamp thanks to Hugo and powered by the Blowfish theme by Nuno Coração. 🚀
The complete source code and game data for Wet Paper are now available on GitHub!
You can also play it online and watch a video on the Videos page.
On June 5th I attended /dev/games, a two-day game development conference held in Rome.
Now, after five months, the recording of the talk about my 14-year journey developing nCine, has been published on YouTube on the official conference channel.
On June 5th I attended /dev/games, a two-day game development conference held in Rome.
I gave a talk about my 14-year journey developing nCine, sharing both challenges and achievements, and diving into a selection of technical details.
It has been only a bunch of days since JetBrains announced that its C++ IDE is now free for non-commercial use.
This past weekend me and Cominu have participated to the Global Game Jam 2025 in Granada. I was there as both a jammer and an official sponsor with the nCine! 💪
The Lua development experience is getting even better!
The documentation already available through the Lua Language Server is now available online, thanks to LDoc.
Today you can find the nCine among the Lua Language Server official addons!
If you are using Visual Studio Code, autocomplete, type checking, and full API documentation are only one click away.
SUGO is a new Italian magazine about indie game development in Italy, with a nice impagination derived from traditional medias and distributed as a PDF.
After thirteen years of development and five years on GitHub, the nCine has surpassed one thousand stars! ⭐
One thousand stars!
There is a new Getting Started guide in the project wiki. It comes with many screenshots, covers both Lua and C++, and it should be easy to follow.
Today I gave a presentation for GRInteractiva about in-house custom engines: why they are so important, what are some indie games based on custom technology and, of course, a small overview of the nCine.
Made by Ana30 as a submission for the GMTK Game Jam 2023, Fireman is an nCine game where you play as the web browser.
Jazz² Resurrection is reimplementation of Jazz Jackrabbit 2, a 1998 platform game by Epic Games (at the time called Epic MegaGames). The author, DeathKiller, used C# and parts of the Duality 2D framework to put together the project.
I have recorded a video of ncJump running (and jumping 😉) on the Steam Deck!
The nCine has been recommended as the framework to be used by students for the second lesson homerwork of the Artificial Intelligence for Computer Games course at the prestigious Charles University in Prague.
The nCine and its ten years of development are the main focus of the fifth episode of The Runtime, a podcast about software development.
Today marks the tenth anniversary since the first commit in 2011!
Happy birthday to the nCine! 🍾
SpookyGhost, the procedural sprite animation tool made with the nCine, has been released as FOSS.
Not only it has now a MIT license but it has also been updated with many new features and bug fixes.