There is a new JugiMap Framework demo published by Jugilus that shows the new GUI system.
On GitHub you will find the ncJugiMapGuiDemo and the ncJugiMapGuiDemo-data repositories for you to build the test.
All nCine projects are now continuously integrated using GitHub Actions workflows. The old Azure Pipelines setup has been disabled and it will not be used anymore.
Today I decided to publish pmTracer and ncTracer on my personal GitHub space. You will also find online the ncTracer-data and the ncTracer-artifacts repositories.
It is now possible to use Qt5 as an input and window management backend on desktop platforms.
The engine will render inside a custom QOpenGLWidget and receive all input events from Qt5. if Qt Gamepad is available gamepad events will be received as well.
A new version of the JugiMap map editor tool has been released and it now officially supports the nCine! You can use the JugiMap Framework to load a map created with the tool.
ncline is a tool to automate the download, configuration and compilation processes for the engine and its accompanying projects. It has been uploaded on GitHub where you will find the ncline and the ncline-artifacts repositories.
ncInvaders, a simplified version of Space Invaders made with the nCine, has been uploaded on GitHub. You will find the usual ncInvaders, ncInvaders-data and ncInvaders-artifacts repositories online.
A new and exciting platform has been added to the nCine already long list: Emscripten. It means that you can now easily port your games and tools to the web!
This is not the first anniversary post on the site, but there is an interesting difference this year.
Now that the source code have been released you can have a look at that very first commit from eight years ago!
It is an honor for the nCine to appear in an article on Phoronix today!
Many thanks to Michael Larabel for the very first press coverage about the project.