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Icculus Microgrant 2020
·1 min
The new year brings great news: the nCine has been awarded one of the $250 microgrants from icculus! icculus sponsor {: .center-block :}
JugiMapGuiDemo
·1 min
There is a new JugiMap Framework demo published by Jugilus that shows the new GUI system. On GitHub you will find the ncJugiMapGuiDemo and the ncJugiMapGuiDemo-data repositories for you to build the test.
C.I. migrated to GitHub Actions
·1 min
All nCine projects are now continuously integrated using GitHub Actions workflows. The old Azure Pipelines setup has been disabled and it will not be used anymore.
ncTracer
·1 min
Today I decided to publish pmTracer and ncTracer on my personal GitHub space. You will also find online the ncTracer-data and the ncTracer-artifacts repositories.
JugiMapSpriteTimelineAnimation demo
·1 min
The third JugiMap Framework demo by Jugilus that shows how to animate sprites with the new timeline feature has been published on GitHub.
Release 2020.05
·1 min
A new release has been just finalised: nCine 2020.05. Some of its highlights are covered by the following video: Most notable entries from the slides:
JugiMapParallaxScrolling demo
·1 min
There is a new JugiMap Framework demo published by Jugilus that shows how to render a beautiful parallax scrolling landscape.
nCine as a custom Qt5 widget
·1 min
It is now possible to use Qt5 as an input and window management backend on desktop platforms. The engine will render inside a custom QOpenGLWidget and receive all input events from Qt5. if Qt Gamepad is available gamepad events will be received as well.
SpookyGhost available on itch.io
·1 min
An initial demo of SpookyGhost has been published on itch.io. SpookyGhost is a procedural sprite animation tool made with the nCine.
JugiMap supports the nCine!
·1 min
A new version of the JugiMap map editor tool has been released and it now officially supports the nCine! You can use the JugiMap Framework to load a map created with the tool.
Release 2019.10
·2 mins
The culmination of five months of work is finally here: nCine 2019.10. Some of the highlights for this release are:
Video Tutorials
·1 min
There is a new Video Tutorials page in the Learn section. It contains a list of tutorials videos from the nCine channel on YouTube.
ncline
·1 min
ncline is a tool to automate the download, configuration and compilation processes for the engine and its accompanying projects. It has been uploaded on GitHub where you will find the ncline and the ncline-artifacts repositories.
ncTemplate
·1 min
If you go on GitHub today you will find the ncTemplate and ncTemplate-data repositories. You can use them as a starting point for your nCine projects.
ncInvaders
·1 min
ncInvaders, a simplified version of Space Invaders made with the nCine, has been uploaded on GitHub. You will find the usual ncInvaders, ncInvaders-data and ncInvaders-artifacts repositories online.
Emscripten port
·1 min
A new and exciting platform has been added to the nCine already long list: Emscripten. It means that you can now easily port your games and tools to the web!
Eight years in the works
·1 min
This is not the first anniversary post on the site, but there is an interesting difference this year. Now that the source code have been released you can have a look at that very first commit from eight years ago!
Article on GameFromScratch
·1 min
Today GameFromScratch has talked about the nCine! With an article on the site, a tweet (actually two 😄) and a ten minutes overview video on YouTube.
Article on Phoronix
·1 min
It is an honor for the nCine to appear in an article on Phoronix today! Many thanks to Michael Larabel for the very first press coverage about the project.
Source code released
·1 min
The time has come, the source code has been released! Go on GitHub and take a look at the nCine organization.