Table of Contents
Table of Contents
December 2024
Breaking Changes
- Renamed
ncine.audiobuffer
to ncine.audio_buffer
in the Lua API
- Renamed
ncine.audiobuffer_player
to ncine.audio_buffer_player
in the Lua API
- Renamed
get_audiobuffer()
and set_audiobuffer()
to get_audio_buffer()
and set_audio_buffer()
- Renamed
ncine.audiostream_player
to ncine.audio_stream_player
in the Lua API
- Renamed
num_samples_in_streambuffer()
and streambuffer_size()
to num_samples_in_stream_buffer()
and stream_buffer_size()
Improvements
- The version of the integrated ImGui has been updated to v1.91.6
- The version of the integrated Google Benchmark has been updated to v1.9.1
- The GameController mapping database has been updated to the one in SDL 2.30.10
November 2024
Breaking Changes
- Renamed
permissions()
to get_permissions()
in the filesystem table of the Lua API
- Removed the
get_
prefix from get_num_vertices()
, get_num_bytes()
, and get_num_indices()
in the mesh sprite Lua functions
Improvements
- Lua statistics are now disabled by default to enable hooking by external debuggers like the Lua Local Debugger
- The version of the integrated ImGui has been updated to v1.91.5
- Multiple additions, fixes, and expansions to the Doxygen documentation
- Added some new Lua API functions
- Added
input.num_joymappings()
to return the number of available mappings for joysticks
- Added
particle_affector.get_base_scale()
to return the base scale factor of a size affector
- Added a constructor overload that takes the position as a vector for animated and mesh sprites
- Many viewport, shader, and shaderstate Lua functions now return a boolean to indicate the result
- When calling the Lua
particle_system.add_size_affector()
function, you can now use a vec2
for the scale factors
Fixes
- Added missing overload constructors for mesh and animated sprites in the Lua API
- Added some missing button names for mapped joysticks in the Lua API
- Minimum CMake version has been raised to 3.10 to avoid a deprecation warning
- Added the missing
dpi
field to the Lua table returned by gfx_device.get_monitor()
- Fixed the Lua
viewport.set_camera()
function to accept nil
as a camera parameter
- Added missing joystick buttons to Lua input event tables
October 2024
Improvements
- Add
MemoryFile
class constructors that own a memory buffer
- The version of the integrated ImGui has been updated to v1.91.4
- The version of the integrated Google Test has been updated to v1.15.2
- The version of the integrated Google Benchmark has been updated to v1.9.0
September 2024
Improvements
- The version of the integrated ImGui has been updated to v1.91.2
- The version of the integrated Tracy has been updated to v0.11.1
- Swap deprecated
ALooper_pollAll()
function for ALooper_pollOnce()
on Android
July 2024
Improvements
- The version of the integrated ImGui has been updated to v1.90.9
June 2024
New Features
- Added many new OpenAL source properties to the audio players
- Added support for some useful OpenAL extensions
pause_device
, deferred_updates
, source_spatialize
- Added optional support for EFX effects and filters, also in the Lua API
Improvements
- The sound sources are now arranged in a pool for the players to pick, fixing some issues with playing
- Handling the
OV_HOLE
vorbisfile error code by continue decoding instead of fatal asserting
- Added a stress test mode to
apptest_audio
- Added support for joystick axes mapped as buttons
- The version of the integrated ImGui has been updated to v1.90.8
- The version of the integrated Google Benchmark has been updated to v1.8.4
Fixes
- Fixed a couple of alignment faults with Emscripten and some apptests
April 2024
Breaking Changes
- Renamed
nc::IAudioDevice::PlayerType::AUDIOSTREAM
to nc::IAudioDevice::PlayerType::STREAM
March 2024
Breaking Changes
- The
freezePlayers()
/unfreezePlayers()
methods of the audio device have been removed
- The Lua functions
freeze_players()
/unfreeze_players()
have been removed too
February 2024
Improvements
- Added support for custom memory allocators and window position hints of GLFW 3.4
- Some minor changes to the
IAllocator
methods that handle debug allocation entries
- The version of the integrated ImGui has been updated to v1.90.4
January 2024
Improvements
- The version of the integrated ImGui has been updated to v1.90.1
Fixes
- Fixed compilation when enabling the custom memory allocators
- Moved
Particle.h
to public headers to fix compilation warnings
- The header should not be directly included by users