https://encelo.github.io/2019-12-24-ncine-dev-update-13/
A new version of the JugiMap map editor tool has been released and it now officially supports the nCine! You can use the JugiMap Framework to load a map created with the tool.
The culmination of five months of work is finally here: nCine 2019.10.
Some of the highlights for this release are:
Emscripten is supported as target platform: you can use the nCine for web games! 🕸️ New AngelCode’s FNT format parser When you compile the engine you can choose to disable the support for various dependency libraries and features The user can now query the available fullscreen video modes on PC and choose one Fixes and enhancements to OpenAL implementation It is possible to defer shader checks and queries for a decreased starting time Refactoring of the clock and timestamp classes Update of Tracy integration to v0.5 Update of ImGui integration to v1.73 During the same time there has been a lot of work in side projects with the addition of:
There is a new Video Tutorials page in the Learn section. It contains a list of tutorials videos from the nCine channel on YouTube.
https://encelo.github.io/2019-09-21-ncine-dev-update-12/
ncline is a tool to automate the download, configuration and compilation processes for the engine and its accompanying projects. It has been uploaded on GitHub where you will find the ncline and the ncline-artifacts repositories.
If you go on GitHub today you will find the ncTemplate and ncTemplate-data repositories.
You can use them as a starting point for your nCine projects.
ncInvaders, a simplified version of Space Invaders made with the nCine, has been uploaded on GitHub. You will find the usual ncInvaders, ncInvaders-data and ncInvaders-artifacts repositories online.
https://encelo.github.io/2019-07-16-ncine-dev-update-11/
A new and exciting platform has been added to the nCine already long list: Emscripten. It means that you can now easily port your games and tools to the web!
https://encelo.github.io/2019-07-03-ncine-dev-update-10/
This is not the first anniversary post on the site, but there is an interesting difference this year.
Now that the source code have been released you can have a look at that very first commit from eight years ago!
Today GameFromScratch has talked about the nCine!
With an article on the site, a tweet (actually two 😄) and a ten minutes overview video on YouTube.
It is an honor for the nCine to appear in an article on Phoronix today!
Many thanks to Michael Larabel for the very first press coverage about the project.
The time has come, the source code has been released! Go on GitHub and take a look at the nCine organization.
https://encelo.github.io/2019-05-14-ncine-dev-update-9/